Training

Record reaction workouts

Choose Light Chase, Go/No-Go, or Choice, configure duration and difficulty, record events, and review both response timing and accuracy.

Use Training → Reaction for a reaction workout. Choose a game, record one or more sets, and finish the workout into History. Reaction can also be part of a mixed Workout.

The organization needs Timing Gates access and compatible Vitruve Speed hardware. For the games as they run on the gates, see Reaction games on the gates.

An athlete in a ready stance between two Vitruve Speed timing gates on tripods.
Reaction workout: the athlete reacts between two Vitruve Speed timing gates.

Choose the game

GameAthlete taskWhat to review
Light ChaseRespond to illuminated cues.Reaction times and configured set/secondary metrics.
Go/No-GoRespond to go cues and avoid trap/no-go cues.Timing and accuracy.
ChoiceMake the correct response among the presented cues.Timing and accuracy.

Go/No-Go can run with one available gate; Choice needs at least two. Read the readiness message for the actual game and connected topology.

1. Set the recording context

Check organization, athlete, active Speed device, and selected reaction Exercise. The focused picker offers reaction-compatible exercises.

There is no Load field in this reaction-game flow. A reaction game is bounded by Duration, not by a prescribed lifting rep count.

2. Choose Duration

Select Duration and choose the game window in seconds. It determines how long the game runs. The number of events fitting that window can vary; it is not a promise of a fixed number of hits.

A Go/No-Go workout with the React Agility Test exercise and a 30-second Duration, with Duration, Settings and Start numbered 1 to 3.
Web app, Training → Go/No-Go with Vitruve Speed connected: (1) Duration, (2) Settings, (3) Start.

Keep duration consistent when comparing total events or accuracy across attempts.

3. Configure Go/No-Go difficulty

Open the reaction settings. Difficulty presets set No-Go probability:

  • Easy: 15%.
  • Medium: 30%.
  • Hard: 45%.

Enter a custom probability if needed. This determines how often the cue is a trap to avoid; it does not directly specify a target reaction time.

Reaction Settings with the Go/No-Go section's Difficulty set to Medium and No-Go probability 30 percent, numbered 1 and 2.
Web app, Reaction Settings: (1) Difficulty, (2) No-Go probability, which the presets fill in.

Check Use Cloud before changing settings shared with other stations.

4. Start and wait for the cues

Select Start once. The app sends the start configuration to the gates, then displays the Get ready… countdown before the game board opens.

A Go/No-Go workout after Start: the footer shows the yellow Get ready countdown and the exercise is locked.
Web app, Go/No-Go after Start: the countdown that mirrors the gates' own pre-cue window.

If it reports Could not start the workout — The gates did not accept the start command, check connection and try again. Repeated taps during arming/countdown do not create useful extra attempts.

Follow the chosen game’s cue rules. Waiting for the first cue or Watch the gates is expected before the first event arrives.

Exercise, Duration, and relevant settings are protected during the countdown/game. Resolve the run before changing athlete or setup.

The Go/No-Go game board with 8 seconds remaining: 6 correct, 1 held and 1 error, a chart of each hit's reaction time, best reaction time 389 ms, 5 hits and 85 percent accuracy.
Web app, Go/No-Go game board late in a 30-second game. Held counts a no-go cue correctly left alone; accuracy counts held cues as correct.

5. End or stop a game

Let the configured game run, then use the recording display’s Finish or the available automatic completion behavior. The captured events become a set in the reaction workout.

If you leave an unfinished game, Stop game offers Save, Discard, and Cancel for the current recorded events. This decision concerns the game/set, not the entire workout’s footer Discard.

6. Review speed and decisions

Expand the set to see its event chart and rows. Light Chase reads response timing. Go/No-Go and Choice also record event outcomes and game accuracy.

Lower reaction time can represent a faster response; a fast attempt with incorrect decisions is not equivalent to a clean attempt. Review both quantities and the game settings before interpreting progress.

A Go/No-Go workout with its recorded game expanded: Set Accuracy 88 percent, reaction 0.41 s over a 30-second duration, a reaction-time chart and a row per event.
Web app, Go/No-Go Workout tab: the recorded game with its accuracy, average reaction time and events.

Go/No-Go and Choice pin their primary and set metrics for the scored game. Their settings therefore do not offer the same free metric selection as Light Chase. That is protocol behavior, not a broken settings save.

7. Continue and finish the workout

Start another set only after the current one is saved/resolved. Use Summary for Name/RPE and the whole session overview, then the workout footer’s Finish. In Coach Mode, choose Only this athlete or All athletes before confirming.

Find the completed reaction workout in History once uploaded. There is one workout record with its exercises and sets, not a separate results object elsewhere.

If Start or results are missing

Check exercise, active compatible device, available gate count, current countdown/running state, and feature access. For missing completed work, inspect Pending workouts on the original recording device before repeating the session.

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